/* By Andy O'Meara                     */

Durn=" 1.5 "

/*
CamX=" 40 * cos( t * .17 ) - 20"
CamY=" 5 + 30 * sin( t * .21 ) "
CamZ=" 45 + 20 * sin( t / 5 ) "
*/
CamX="83 * sin( t / 6 ) + 20"
CamY="20 * cos( t / 6 )"
CamZ="40 + 15 * sin( t / 4)"


CmLX=" 30 "
CmLY=" 0 "
CmLZ=" 1 "

CUpX=" 0 "
CUpY=" 0 "
CUpZ=" 1 "


A0="7 + rnd( 16 )"     // freq (stripe width)
A1=".3 + rnd( 1.7 )"   // direction rate (stripe angle)



LWdt="1"


LvlR=" 1 "
LvlG=" 1 "
LvlB=" 1 "

B0="( 1 - (sin((t-1) * .6))^20)^400"
C0=" 50 * exp( -dt * 2.5 ) "
D0=" ( dt + .4 * s - .2 ) * 12 "
D1=" sqwv( 1 + sin( A0 * ( s - a1 * dt ) ) )"
D2="( 1 - ( dt )^3 )* ( 1 - ( 1 - sin( PI * s ) )^5 )"

C1=" 50 * ( 1 - dt / 30 ) "
C2=" -120 * dt "

R=" .9 * D1 * D2"
G=" .75 * ( 1 - D1 ) * D2"
B=" 0 "


widt=420
heig=420


ConL=1
ConB=1





X=" 150 * dt "
Y=" 150 * (s - .5) "
Z=" 25 * fft( s ) "


Scal=" 400 "

ScSz=1

Pers=" 60 "


Vers=40